Art on your sleeve: Classic works of art reinvented as classic album covers, Christophe Gowans
- Venus de Milo
- Da Vinci
- Van Gogh
- Van Gogh
- Sir Henry Raeburn
- Franz Kline
Jun Togawa’s robotic arm
"…Togawa’s lyrics repeatedly treat her own body as ‘insect-like’ (in songs such as Pupae Woman and Swarms of Insects), or as distorted into robotic, quasi-human forms. This ties into a simultaneous trend of Japanese popular culture to focus on the cybernetic augmentation of the body, a trend which (as far as I know) has not yet been written about. In Togawa’s case, I get the sense that these descriptions of the destruction and reconfiguration of her body relate to puberty, which she re-imagines as a hideous process of physical distortion. In one song, she describes love as a ‘mutation’ of her body - an acknowledgment of the inherent violence of the power relations of romantic love. In these powerful metaphors, she also highlights and subverts the objectification and territorialisation of the female body that the aidoru archetype is built upon. Whilst other aidoru produced glossy photo albums of themselves dressed as various feminine archetypes (schoolgirl, geisha, etc.), Togawa released a similar collection of photos with the English title JUN TOGAWA AS ONLY A LUMP OF MEAT. This imagery is continued in her videos and stage performances, where she often appeared wearing dragon-fly wings or ‘robotic’ attachments to her limbs…”
Having troubles with facial angles in your drawing style?
The program is called Sculptris and is a free off-shoot program from Zbrush, that program that you keep hearing about but either takes selling your kidneys or piracy to actually use.
If you download it and sculpt out a facial model, you can have references for your own work for all of time. No more endlessly searching Google for reference materials or twisting/rotating/flipping a drawing to see if there are flaws. And you can easily edit it to create more facial types. This way, you can make character references for any and every face and facial angle that you can think of.
The program offers mirroring right from the start, so your faces will be perfectly symmetrical. You can turn off the symmetry for things like scars or otherwise.
It takes a little time. For instance, I downloaded the program on Christmas and, in my spare time, this took a few days of getting familiar with the program (first day) and then sculpting for a few minutes each day, mostly due to my perfectionist nature. And this one isn’t even done. I still have to mold the mouth, ears, and other smaller aspects before I consider it done. However, I was so giddy over the possibilities that I wanted to share this with my fellow artists.
From now on, I have reference for a face in my own style and will be able to create things so much easier in the future.
I hope that this helps you guys and that you have fun with it.
I absolutely recommend Sculptris!
This really useful oh my goodness. It takes a little figuring out, but once you get the hang of it it’s actually pretty easy. Just watch a couple youtube videos. Seeing how other people do it helps you to make sense of it.
OH BOY LOOK AT THIS HANDSOME IDIOT do you know how hard his stupid face is to figure out at different angles? DO YOU??? Now I have a 3D ref!!! AAAHH!! so excite much 3d wow very angles wow
((I need this for reasons…))
THIS WILL BE SO HELPFUL